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javascript - 画布颜色和拖放

发布于 2020-03-27 11:29:51

图像上的图纸

在我的代码中,我想在每一步上更改图纸的颜色;但是,如果我在第3步更改颜色,则先前步骤中的颜色也会更改为第3步颜色。我想用不同的颜色来做。为了更好的理解,我附上了1或2张照片。

另外,我希望我的图形可拖动,但是由于我使用画布,因此无法使用jquery-ui(.draggable),并且由于画布而无法更改图形的ID。

jQuery(document).ready(function($) {

  //Canvas
  var canvas = document.getElementById('canvas');
  var ctx = canvas.getContext('2d');

  //Variables
  var canvasOffset = $("#canvas").offset();
  var canvasx = canvasOffset.left;
  var canvasy = canvasOffset.top;
  var last_mousex = 0;
  var last_mousey = 0;
  var mousex = 0;
  var mousey = 0;
  var mousedown = false;
  var shapes = [];
  var width;
  var height;

  //Mousedown
  $(canvas).on('mousedown', function(e) {
    last_mousex = parseInt(e.clientX - canvasx);
    last_mousey = parseInt(e.clientY - canvasy);
    mousedown = true;
  });

  //Mouseup
  $(canvas).on('mouseup', function(e) {
    const lastPos = {
      lastMouseX: last_mousex,
      lastMouseY: last_mousey,
      rectWidth: width,
      rectHeight: height
    };
    shapes.push(lastPos);
    mousedown = false;
  });

  //Mousemove
  $(canvas).on('mousemove', function(e) {
    mousex = parseInt(e.clientX - canvasx);
    mousey = parseInt(e.clientY - canvasy);
    if (mousedown) {
      ctx.clearRect(0, 0, canvas.width, canvas.height);
      ctx.beginPath();
      width = mousex - last_mousex;
      height = mousey - last_mousey;
      var col = $(".color").val();
      if (shapes.length > 0) {
        for (var i in shapes) {
          ctx.rect(shapes[i].lastMouseX, shapes[i].lastMouseY, shapes[i].rectWidth, shapes[i].rectHeight);
        }
      }
      ctx.rect(last_mousex, last_mousey, width, height);
      ctx.strokeStyle = col;
      ctx.lineWidth = 10;
      ctx.stroke();
    }
    $("#canvas").mousedown(function(e) {
      handleMouseDown(e);
    });
    $("#canvas").mousemove(function(e) {
      handleMouseMove(e);
    });
    $("#canvas").mouseup(function(e) {
      handleMouseUp(e);
    });

    //Output
    $('#output').html('current: ' + mousex + ', ' + mousey + '<br/>last: ' + last_mousex + ', ' + last_mousey + '<br/>mousedown: ' + mousedown);
  });
});
.color {
  border: 1px solid black;
  font-family: 'Times New Roman', Times, serif;
  font-size: 40px;
}

#canvas {
  cursor: crosshair;
  border: 1px solid #000000;
  background-image: url("kroki2v3.png");
  background-repeat: no-repeat;
  margin: 0;
  padding: 0;
}

#output {
  font-family: 'Times New Roman', Times, serif;
  font-size: 40px;
}
<html>

<head>
  <meta charset="utf-8" />
  <script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
</head>

<body>
  <input type="text" maxlength="50" class="color" required />
  <div id="container" style="display: none;"><img src="kroki2v3.png" id="img01" alt="" style="display: none;"></div>
  <canvas id="canvas" width="3200" height="1400"></canvas>
  <div id="output"></div>
</body>

</html>

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提问者
Utku Demir
被浏览
34
enxaneta 2019-07-03 22:49

我对您的代码进行了一些更改:

  1. var col一个全局变量

  2. 在鼠标上方保存当前矩形的颜色: color:col

  3. 当您在shapes阵列中绘制形状时ctx.beginPath(),每个矩形都需要您还可以为每个矩形设置笔触的颜色:ctx.strokeStyle = shapes[i].color;

观察:您可以使用strokeRect()方法代替rect()stroke()

在代码中,我标记了进行更改的那些点。阅读评论。

jQuery(document).ready(function($) {

  //Canvas
  var canvas = document.getElementById('canvas');
  var ctx = canvas.getContext('2d');

  //Variables
  var canvasOffset = $("#canvas").offset();
  var canvasx = canvasOffset.left;
  var canvasy = canvasOffset.top;
  var last_mousex = 0;
  var last_mousey = 0;
  var mousex = 0;
  var mousey = 0;
  var mousedown = false;
  var shapes = [];
  var width;
  var height;
  // make var col a global variable
  var col = "black";

  //Mousedown
  $(canvas).on('mousedown', function(e) {
    last_mousex = parseInt(e.clientX - canvasx);
    last_mousey = parseInt(e.clientY - canvasy);
    mousedown = true;
  });

  //Mouseup
  $(canvas).on('mouseup', function(e) {
    const lastPos = {
      lastMouseX: last_mousex,
      lastMouseY: last_mousey,
      rectWidth: width,
      rectHeight: height,
      // save the color of the rect
      color:col
    };
    shapes.push(lastPos);
    mousedown = false;
  });

  //Mousemove
  $(canvas).on('mousemove', function(e) {
    mousex = parseInt(e.clientX - canvasx);
    mousey = parseInt(e.clientY - canvasy);
    if (mousedown) {
      ctx.clearRect(0, 0, canvas.width, canvas.height);
      
      width = mousex - last_mousex;
      height = mousey - last_mousey;
      col = $(".color").val();
      if (shapes.length > 0) {
        for (var i in shapes) {
          // for every shape in the shapes array beginPath
          ctx.beginPath();
          //set the color of the stroke
          ctx.strokeStyle = shapes[i].color;
          //draw the rect
          ctx.rect(shapes[i].lastMouseX, shapes[i].lastMouseY, shapes[i].rectWidth, shapes[i].rectHeight);
          ctx.stroke();
        }
      }
      
      //for the new rect beginPath
      ctx.beginPath();
      ctx.rect(last_mousex, last_mousey, width, height);
      ctx.strokeStyle = col;
      ctx.lineWidth = 10;
      ctx.stroke();
    }
    
    /*
    $("#canvas").mousedown(function(e) {
      handleMouseDown(e);
    });
    $("#canvas").mousemove(function(e) {
      handleMouseMove(e);
    });
    $("#canvas").mouseup(function(e) {
      handleMouseUp(e);
    });*/

    //Output
    $('#output').html('current: ' + mousex + ', ' + mousey + '<br/>last: ' + last_mousex + ', ' + last_mousey + '<br/>mousedown: ' + mousedown);
  });
});
.color {
  border: 1px solid black;
  font-family: 'Times New Roman', Times, serif;
  font-size: 40px;
}

#canvas {
  cursor: crosshair;
  border: 1px solid #000000;
  background-image: url("kroki2v3.png");
  background-repeat: no-repeat;
  margin: 0;
  padding: 0;
}

#output {
  font-family: 'Times New Roman', Times, serif;
  font-size: 40px;
}
<html>

<head>
  <meta charset="utf-8" />
  <script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
</head>

<body>
  <input type="text" maxlength="50" class="color" required />
  <div id="container" style="display: none;"><img src="kroki2v3.png" id="img01" alt="" style="display: none;"></div>
  <canvas id="canvas" width="3200" height="1400"></canvas>
  <div id="output"></div>
</body>

</html>

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