I have an intArray of ints corresponding to pixel RGB values and am trying to write them to an image that I then add to a canvas displayed in a view. I have followed the JavaFX docs guideline for using a pixelWriter and I know my syntax for adding a canvas to the view is correct cause I have done the same elsewhere I my app and tested putting a different canvas here correctly.
I've tried the context way: View class:
vbox(20.0, Pos.BOTTOM_CENTER) {
if (controller.t > 100) { //same results with or without this
label("IR camera view title")
children.add(controller.rPiSensors.canvasIR)
}
}
Model class:
val canvasIR = Canvas(lIR_WIDTH_RES.toDouble(), lIR_HEIGHT_RES.toDouble())
val gc: GraphicsContext = canvasIR.graphicsContext2D
var lIRPixelWriter = gc.pixelWriter
for (y in 0 until 32) {
for (x in 0 until 24) {
lIRPixelWriter.setPixels(0,0,lIR_WIDTH_RES,lIR_HEIGHT_RES, PixelFormat.getIntArgbInstance(), lIRHeatMapPixelInts, 0 , lIR_WIDTH_RES)
}
}
I've also tried the WritableImage way as mentioned in this SO post Creating a Javafx image from a int array:
View class:
vbox(20.0, Pos.BOTTOM_CENTER) {
if (controller.t > 100) { //same results with or without this
label("IR camera view title")
//tested this too controller.rPiSensors.imageView.show()
children.add(controller.rPiSensors.imageView)
}
}
Model class:
var lIRHeatMapPixelInts = IntArray(768) //24*32
//write to this in calculateIRPixelHelper below
var lIRHeatImage = WritableImage(lIR_WIDTH_RES, lIR_HEIGHT_RES)
var lIRPixelWriter = lIRHeatImage.pixelWriter
val imageView = ImageView(lIRHeatImage)
for (y in 0 until 32) {
for (x in 0 until 24) {
lIRPixelWriter.setPixels(0,0,lIR_WIDTH_RES,lIR_HEIGHT_RES, PixelFormat.getIntArgbInstance(), lIRHeatMapPixelInts, 0 , lIR_WIDTH_RES)
}
}
function to get IR RGBInt from float value of temperature (shown to be correct on RasPi that acquires data, and I have compared my received data vs snet RasPi data)
fun calculateIRPixelHelper(x : Int, y : Int, v : Float) {
//float color[NUM_COLORS][3] = { {0;0;0}; {0;0;1}; {0;1;0}; {1,1,0},{1,0,0}, {1,0,1}, {1,1,1} }
val color : Array<FloatArray> = arrayOf(floatArrayOf(0.0f,0.0f,0.0f), floatArrayOf(0.0f,0.0f,1.0f), floatArrayOf(0.0f,1.0f,0.0f), floatArrayOf(1.0f,1.0f,0.0f), floatArrayOf(1.0f,0.0f,0.0f), floatArrayOf(1.0f,0.0f,1.0f), floatArrayOf(1.0f,1.0f,1.0f))
var outputV = v
val idx1 : Int
val idx2 : Int
var fractBetween = 0.0f
val vmin = 5.0f
val vmax = 50.0f
val vrange = vmax-vmin
outputV -= vmin
outputV /= vrange
val ir : Int
val ig : Int
val ib : Int
val pixelRGBInt : Int
if (outputV <= 0) {
idx1= 0
idx2= 0
} else if (outputV >= 1) {
idx1 = (NUM_COLORS-1)
idx2 = (NUM_COLORS-1)
} else {
outputV *= (NUM_COLORS-1)
idx1 = truncate(outputV).toInt()
idx2 = idx1+1
fractBetween = outputV - idx1
}
ir = ((((color[idx2][0] - color[idx1][0]) * fractBetween) + color[idx1][0]) * 255.0).toInt()
ig = ((((color[idx2][1] - color[idx1][1]) * fractBetween) + color[idx1][1]) * 255.0).toInt()
ib = ((((color[idx2][2] - color[idx1][2]) * fractBetween) + color[idx1] [2]) * 255.0).toInt()
pixelRGBInt = (ir shl 16) or (ig shl 8) or ib
for(py in 0 until IMAGE_SCALE) {
for(px in 0 until IMAGE_SCALE) {
lIRHeatMapPixelInts[x + px + IMAGE_SCALE*(y + py)] = pixelRGBInt
}
}
}
Here are the float values of the temperature
the pixel ints, which are all 0 beyond the first ~50
And part of the list of values saved in the canvas
For the first method, there are 133K dirty bits written in the canvas and when I use the debugger it seems that PixelWriter.setPixels is writing over bits on almost every call but slowly progressing in increasing values (the trend is like this: write val pos = 12, 30, 62, 12, 30, 62, 78, 99, 10 ... I can copy down the exact numbers if this is suspected to be the issue)
In both cases I thought the issue was in updating the canvas once it's populated but I have eliminated this theory by only adding the canvas once a flag is set in the models--still nothing appears besides the title of the canvas.
I have spent about a full workday on trying to display this, any help would be GREATLY appreciated :)
Alpha bits were set to zero, must set them in the pixelRGBint high bits to non-zero for a non transparent pixel!